当自行车与其中一个区块碰撞时,游戏结束!

  • 点击 ,将 Collision 拖动到程序底部。
  • 删除 collision() 事件内部的 .hide() 指令。
  • 点击 ,将 Text 拖动到碰撞事件内部。前面应该有一个绿色区块。
  • 将名称(= 之前)更改为 result。将 .Text() 参数中的文本更改为 "GAME OVER!"

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stage.set_background("city") sprite = codesters.Sprite("bike") sprite.set_size(0.5) sprite.go_to(-200, 0) stage.set_gravity(10) stage.disable_all_walls() def space_bar(): sprite.jump(5) # add other actions... stage.event_key("space", space_bar) def interval(): # add any other actions... top_height = random.randint(50, 300) # sprite = codesters.Rectangle(x, y, width, height, "color") top_block = codesters.Rectangle(300, 0, 100, top_height, "blue") top_block.set_gravity_off() top_block.set_top(250) bot_height = 350 - top_height # sprite = codesters.Rectangle(x, y, width, height, "color") bot_block = codesters.Rectangle(300, 0, 100, bot_height, "blue") bot_block.set_gravity_off() bot_block.set_bottom(-250) top_block.set_x_speed(-2) bot_block.set_x_speed(-2) stage.event_interval(interval, 5)
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